F06Technological Dedifferentiation

AI in Higher Education and Video Games Industry

Source: Prac Skills (https://www.pracskills.com.au/course-category/digital-skills)
Source: Prac Skills (https://www.pracskills.com.au/course-category/digital-skills)

The subproject focuses on AI applications and investigates how they reconfigure or transform the relationship between humans and machines. To this end, it conducts two contrasting empirical case studies examining how teaching and learning, on the one hand, and digital game development, on the other, are practiced with AI — in higher education and in the video game industry.
In doing so, the project addresses, among others, the following questions: What practical challenges does working with AI pose for the actors involved? How do they regulate and negotiate these challenges? And how are the outcomes of such sociotechnical activities — such as texts and responses, characters and gameworlds — recognized as achievements and attributed to individuals?
In addition, the project analyzes the institutional regulations that emerge in both fields from the discourse surrounding AI.